Ride the demo hype.
Mobilise creators already covering the open demo and convert that energy into a launch-window broadcast wall — paid feature streams plus an earned-first amplification layer across Twitch and YouTube.

Scaling a survival-game phenomenon — from Early Access hype to a year-long, three-region creator engine.
For the Early Access launch of Enshrouded, Keen Games needed a partner who could run a large-scale creator programme — paid and organic — across Twitch and YouTube without breaking stride. We started by building on the existing demo hype and activating 250+ creators who produced more than 1,100 streams and videos in the launch window.
The Early Access release outperformed every projection. From there, we worked with Keen to identify additional target audiences — adjacent communities that hadn't yet seen the game — and turned that into a sustained, three-region creator programme running throughout 2024.
By year-end the campaign had touched 598 creators, produced 1,467 pieces of content, and clocked over 14 million VOD views — with creators streaming a combined 5,794 hours of Enshrouded gameplay.
Mobilise creators already covering the open demo and convert that energy into a launch-window broadcast wall — paid feature streams plus an earned-first amplification layer across Twitch and YouTube.
Use the Early Access performance data to find the next concentric circle of players — survival fans, builders, the Minecraft community — and brief creators in those niches with on-tone hooks.
Operate the programme as an always-on engine across GSA, France and North America — rotating creator tiers, content formats and message angles month over month through all of 2024.
Number-one wishlisted on Steam at launch — and a creator wall that kept the game in the conversation for the rest of the year.