Earn the franchise faithful.
Identify longtime Resident Evil creators who would treat the remake as an event — the voices their audience trusts when they say “this one’s worth your time.” Brief them, hand over the demo, get out of the way.

Driving downloads for the free demo — an earned-first creator wall built from horror fans and longtime RE devotees.
Capcom Germany called on us to drive downloads for the free demo of the Resident Evil 4 Remake ahead of release. The window was tight; the audience, vocal and divided between horror-game enthusiasts and longtime RE devotees who had been waiting for this remake for years.
We deployed our established earned-first approach — building a creator wall that led with credible voices already steeped in the franchise, then layered paid feature placements on top to guarantee scale in the pre-launch window.
The result was an organic-feeling, multi-platform broadcast moment that turned a free demo into a cultural waypoint on the road to launch.
Identify longtime Resident Evil creators who would treat the remake as an event — the voices their audience trusts when they say “this one’s worth your time.” Brief them, hand over the demo, get out of the way.
Map the broader horror-game audience and layer in creators whose channels live on jump-scare reactions and survival tension — new entry points that pulled non-RE viewers into the conversation.
Place paid features at top-of-funnel moments — release week, post-State-of-Play, weekend prime time — to guarantee scale where the earned wall would otherwise have gaps.
An earned-first wall of trusted RE voices, anchored by paid feature streams — the demo turned into a cultural moment on the road to release.