Built on inhouse data.
Audience design centred on trending teen interests, e-sports platforms and console gaming — the places Gen-Z actually spends its attention, not where media plans assume it does.
Season 5 launch — a two-stage programmatic campaign built Gen-Z first. 214M impressions in 17 days.
Epic Games tasked us with supporting the Season 5 launch of Fortnite — and the newly introduced battle pass — through programmatic advertising across Europe.
The goal: drive awareness and user reactivation at competitive click prices, while gathering learnings on Gen-Z user behaviour in the highly saturated German and French markets.
Using inhouse data, we designed a two-stage campaign centred on trending teen interests, e-sports platforms and console gaming — stage one gathering large volumes of Gen-Z audience data, stage two converting it into remarketing and lookalike performance.
Audience design centred on trending teen interests, e-sports platforms and console gaming — the places Gen-Z actually spends its attention, not where media plans assume it does.
A broad branding campaign across Display & Video 360, engineered to collect large volumes of Gen-Z audience data on youth culture while building Season 5 awareness.
Stage-one data fed remarketing and lookalike campaigns — reactivating lapsed players and driving battle-pass interest at competitive click prices.

Stage one gathered a generation’s worth of audience data. Stage two turned it into clicks — 1.1 million of them.