Find the overlap.
Map the audiences where League of Legends, K-Pop and music-video culture intersect — and build the targeting taxonomy across DV360 audience segments, contextual keywords and fan-site allowlists.
K/DA POP/STARS, scaled programmatically for the League of Legends World Championships 2018.
For the 2018 World Championships, Riot Games released POP/STARS with K-Pop group K/DA — a virtual girl group whose members exist as in-game skins. The brief: amplify the moment in GSA and convert cultural attention into new League of Legends players.
We translated the song into a programmatic campaign — built around animated image creatives targeting core gamer audiences, music-genre lookalikes, and League of Legends fan-sites — and ran it through Google Display & Video 360 across the eight weeks of Worlds.
The result: 11.34 million contacts in GSA, 4,900 new players acquired, and one of the platform's loudest cultural crossovers turned into hard recruitment numbers.
Map the audiences where League of Legends, K-Pop and music-video culture intersect — and build the targeting taxonomy across DV360 audience segments, contextual keywords and fan-site allowlists.
Produce a set of animated image creatives that carry the POP/STARS energy into static-and-motion display slots — strong character beats, neon palette, on-tempo cuts. Built to perform in fan-site placements and beyond.
Activate programmatically across the eight-week Worlds 2018 flight, optimising in-flight against new-player acquisition rather than vanity reach — and pacing spend against the tournament's escalating fan attention curve.
A K-Pop crossover, turned into a programmatic engine — and into 4,900 new League players in a single flight.